![]() When the first shield is dissipated, secondary shields can protect the generator while it rebuilds. Layering multiple area-coverage shield bubbles can have a synergistic effect that makes them much more resilient than if they were deployed separately. This rapid-rebuild effect is even greater for area-coverage shields. Comparable damage to unshielded units would force them to wait for much slower hitpoint regeneration and/or expensive repairs from an engineer. This rapid-rebuild mechanic is a key factor in understanding the effective use of shields.įor mobile units with personal shields, the rebuild mechanic allows them to take damage in battle until their shield is dissipated, then retreat while their shield is restored. However, shields are unique in that they will regenerate very quickly after dissipating (e.g., T2 stationary shields rebuild and reform at full strength after 15-18 seconds). (See below for a discussion of relevant tactics.)īoth types of shields act mostly like normal units when it comes to damage the shield bubble dissipates after taking damage that exceeds the rated shield hit points. The ability for enemy units to move inside an area-coverage shield represents a significant vulnerability, since shield generators themselves tend to have relatively low hitpoints. Unlike the larger area-coverage shields, attackers cannot move through a personal shield to attack the unit underneath it.įor all units that may have a personal layer of protection, see Personal shield units.Ī Cybran shield generator projecting its protective bubbleĪrea-coverage shields protect any friendly unit inside the field, but any unit, including enemy units, can move right through the shield 'bubble.' Player units are able to shoot through their own shields (either from the inside or the outside), but all other factions will be unable to fire through the shield while it is operational. Personal shields act like a 'second skin', giving a single unit a regenerative layer of extra hitpoints.
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